Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Ghulam al Rami combine the some fo the best features of the karadis and the Ghulam. They also specially modify their heavy armor to protect them from enemy arrows so they can use their bows with relative impunity. Ghulam al Rami also aquit themselves well during melee with a heavy mace.
Advances from: | Ghulam Karadis |
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Advances to: | |
Cost: | 35 |
HP: | 45 |
Movement: | 7 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | Kalifa Ghulam al Rami |
Abilities: |
mace impact | 8 - 3 melee | ||
composite bow pierce | 7 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 10% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 40% |
Cancelar | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Continental | 1 | 50% |
Deep Water | 100 | 10% |
Forest | 3 | 40% |
Hills | 2 | 60% |
Ilha | 1 | 40% |
Mountains | 100 | 10% |
Mushroom Grove | 2 | 40% |
Shallow Water | 3 | 20% |
Swamp | 100 | 10% |
não | 4 | 10% |